Relation between EA creation and experience points
Here,
we have created numerous EAs so far,
and one of the important elements in making a good EA
is the notion of “experience,”
For example, starting from no experience at all,
even if you begin creating a new EA,
it's rare to be able to create a winning EA right away,
to be honest.
Of course,
even when you are just starting out making EAs,
you may achieve good results in a short period of time.
However, when operating over the long term,
eventually it tends to trend downward,
which I think is the reality.
I think this is true for any job,
and when you “just started” a job,
because you have little experience you make unnecessary mistakes,
and because you haven’t grasped the knack,
you cannot produce good results,
which is a very natural thing.
And this is also true for EA creation;
when I first started making EAs,
of course I could not immediately create winning EAs,
and as I created several EAs,
I learned that
【this logic won’t work】
【this kind of logic tends to produce a winning EA】
【it’s safer to write this part of the code like this】
various experiences like these have been gained.
And since those experiences remain as “code,”
the more EAs you create and the more experience you gain,
the performance of the EAs you create afterward will level up,
in that sense, I think there is such a possibility.
Of course, this is
“having the correct experience (knowledge) to increase earnings”
is very important,
and no matter how many EAs you create,
there may be people who cannot find the knowledge needed for a winning EA.
such people exist.
In this regard,
it is really a matter of whether you are suited for the job
and how well you can discern the superiority of a logic,
but
if you have confidence in this portion,
or
“you do not mind spending time and effort to create EAs,”
then you are very well-suited for the work of EA creation,
so if you keep challenging yourself without getting discouraged,
there is a good possibility that you’ll end up with a good EA.
Hence, this is about how experience affects EA creation,
and what that entails.
If you don’t mind, please take this as a reference.
Neko Hakase